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Game Developer - Remote

YO IT Consulting

Remote · 合同

抢先申请

经验
3-6岁
薪水
职位空缺
1
发布
3小时前
工作模式
在家办公
恢复
需要申请

职位描述

Job Overview

This position is for a Game Tools & Modding Engineer focused on developing high-performance real-time applications beyond typical gameplay elements. You'll work on graphics and engine systems, utilizing APIs such as DirectX (versions 11 and 12), Vulkan, OpenGL, or comparable technologies in a fully remote setting.

Key Responsibilities

  • Create and implement game systems and features at the engine level using C++ and various game engines.
  • Develop tools and support modding functionalities associated with games.
  • Design and enhance rendering pipelines, shaders, and real-time graphics systems.
  • Perform optimization tasks on CPU, GPU, memory usage, and rendering workloads to improve performance.
  • Expand and maintain tools, pipelines, and core engine systems to aid development processes.
  • Collaborate closely with cross-functional teams including designers, artists, and engineers to achieve high-quality outputs.
  • Diagnose and resolve complex problems related to rendering, system performance, and cross-platform compatibility.
  • Produce clean, maintainable code with thorough documentation.
  • Engage in code reviews and assist in making technical decisions.

Requirements

  • Between 3 to 6 years of experience in game development or real-time graphics programming.
  • Strong command of C++ programming language.
  • Practical expertise with one or more graphics APIs such as DirectX (DX11/DX12), Vulkan, OpenGL, or Metal.
  • Good understanding of rendering pipeline concepts.
  • Knowledge of shader programming languages like HLSL or GLSL.
  • Solid grasp of 3D mathematics and real-time graphics principles.
  • Experience working with Unreal Engine or comparable game engines.
  • Understanding of performance optimization methodologies for CPU, GPU, memory, and multithreading environments.
  • Strong debugging skills and effective problem-solving abilities.
  • Ability to function effectively as part of a remote and distributed team.

Preferred Qualifications

  • Experience in customizing game engines or developing low-level engine features.
  • Familiarity with performance analysis and profiling tools such as RenderDoc, PIX, Nsight, among others.
  • Background in cross-platform development and environments with tight performance constraints.
  • Knowledge of tooling, pipeline creation, or editor extensions.
  • Experience with multiplayer systems or large-scale game architectures.

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