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Gameplay Programmer

Dark Passenger

Senior, South Australia, Australia · Full Time

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Experience
2+ yrs
Salary
Openings
1
Posted
2시간 전
Work mode
In office
Resume
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Job description

Job Overview

Dark Passenger seeks a skilled Gameplay Programmer to join their team in South Australia. The role involves developing and implementing gameplay mechanics and systems primarily for first-person and third-person perspective games, alongside supporting various game development aspects including animations, character modeling, backend server structures, environmental design, and audio effects all within Unreal Engine 5.

Key Responsibilities

  • Design and implement gameplay mechanics and systems for FPP and TPP games.
  • Identify and resolve technical issues and bugs in game development.
  • Integrate developed gameplay features with multiplayer networking systems.
  • Create interactive simulations backed by advanced shaders and post-processing effects.
  • Develop systems for environmental interactions and destructible elements.
  • Develop and implement first-person and third-person character animations for male and female characters.
  • Collaborate in designing combat and movement systems and organize motion capture sessions.
  • Lead a team of animators to achieve high-quality animation delivery.
  • Model modular characters, including sculpting and detailing of characters, clothing, and accessories.
  • Optimize character models through retopology, UV mapping, texturing, and map baking techniques.
  • Implement customizable modular characters with hair and facial hair systems.
  • Design and develop multiplayer game backend server systems, including maintenance and optimization of network infrastructure.
  • Proactively identify and fix server-side issues affecting gameplay.
  • Design and build indoor and outdoor game locations using modular elements, including blockouts and prototypes.
  • Set up lighting and atmospheric effects within game environments.
  • Create and optimize terrain using micro and macro scale editing techniques and develop advanced shader setups.
  • Design and produce buildings, furnishings, and decorative elements with 3D modeling and procedural generation.
  • Produce high-quality procedural and modular assets, employing techniques like Nanite and Lumen systems.
  • Record and create compelling sound effects and implement audio setups using Unreal Engine's MetaSounds system.
  • Sound design for trailers and promotional materials.

Requirements

  • Proficient knowledge and experience with Unreal Engine 5, including systems such as Niagara, Chaos, Fluid Ninja, Nanite, and Lumen.
  • Strong command of C++ programming for game development.
  • Minimum of 2 years’ professional experience in the game development industry.
  • Ability to work independently while demonstrating excellent problem-solving capabilities.
  • Good teamwork skills to collaborate effectively within multidisciplinary teams.
  • Experienced in creating advanced shaders and post-processing effects.
  • Skills in integrating animations with inverse kinematics (IK), simulations, and blendshapes.
  • Expertise in human biomechanics relevant to animation quality.
  • Competent with 3D sculpting tools such as ZBrush and handling 3D scanning data.
  • Knowledgeable in terrain creation and optimization, including shader development and environment detailing.
  • Familiar with backend server design for multiplayer game architectures.
  • Experience with sound theory, sound effect creation, and implementation.

Preferred Qualifications

  • Hands-on experience with first-person perspective (FPP) game production.
  • Background in developing multiplayer gaming systems and networked gameplay.
  • Contribution to at least one completed commercial game project.
  • Familiarity with tools such as Houdini, Ember Gen, Marvellous Designer, World Machine, Terragen, Vue, and Wwise.
  • Knowledge of eastern martial arts for animation context.
  • Experience with procedural 3D modeling and sculpting.
  • Leadership experience directing animators or technical teams.

Additional Information

This full-time on-site position demands high self-reliance, problem-solving skills, and teamwork capabilities. Applicants should possess a comprehensive understanding of Unreal Engine 5 and associated advanced systems as well as a strong portfolio of completed projects showcasing relevant skills and experience.

Industry

Gaming

How they work

Teamwork & Collaboration Problem Solving Independence

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