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YO ITコンサルティング

Game Developer - Remote

YO IT Consulting

Remote ・ 契約

最初に応募しよう

経験
3~6歳
給料
求人情報
1
投稿済み
1時間前
作業モード
在宅勤務
再開する
応募必須

仕事内容

Overview

Our client is looking for a Game Tools & Modding Engineer with expertise in rendering and engine-level programming to develop high-performance, real-time game applications remotely. This role extends beyond gameplay to focus on graphics systems, rendering pipelines, and optimization using APIs such as DirectX 11/12, Vulkan, OpenGL, or others.

Key Responsibilities

  • Create and implement game systems and engine features primarily using C++ within game engines.
  • Develop in-game tools and modding capabilities.
  • Work closely on rendering pipelines, shader programming, and real-time graphics engines.
  • Optimize CPU and GPU performance, memory usage, and rendering workloads.
  • Build and enhance tools, development pipelines, and engine frameworks to facilitate game creation.
  • Collaborate effectively with designers, artists, and engineering teams for superior game quality.
  • Identify and fix complex issues related to rendering, performance, and platform compatibility.
  • Produce clean, maintainable, and well-documented source code.
  • Engage in code reviews and support technical decision-making processes.

Required Qualifications

  • Between 3 to 6 years of professional experience in game development or real-time graphics programming.
  • Expert-level skills in C++ programming.
  • Proficient with one or more graphics APIs including DirectX 11/12, Vulkan, OpenGL, or Metal.
  • In-depth knowledge of rendering pipelines and shader languages such as HLSL and GLSL.
  • Strong foundation in 3D mathematics and graphics programming concepts.
  • Experience with Unreal Engine or comparable game engines.
  • Competent in performance tuning for CPUs, GPUs, memory management, and multithreading.
  • Excellent debugging and analytical capabilities.
  • Comfortable working independently within a remote and distributed team environment.

Preferred Skills

  • Prior experience in customizing game engines or developing low-level engine systems.
  • Familiarity with graphics profiling and debugging tools such as RenderDoc, PIX, and Nsight.
  • Background in optimizing for cross-platform deployment or constrained hardware environments.
  • Experience in developing tooling, pipelines, or editor extensions to support game development.
  • Knowledge or experience with multiplayer or large-scale system development.

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