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Consultoría de TI YO

Game Developer - Remote

YO IT Consulting

Remote · Contrato

Sé el primero en postularte

Experiencia
3–6 años
Salario
Vacantes
1
Al corriente
Hace 2 horas
Modo de trabajo
Trabajar desde casa
Reanudar
Se requiere solicitud

Descripción del trabajo

Job Overview

We are looking for a skilled Game Developer specializing in game tools and modding engineering to join our client's team remotely. This role focuses on creating high-performance real-time applications and requires expertise beyond standard gameplay programming, focusing heavily on graphics systems, rendering pipelines, and low-level optimizations using APIs like DirectX (DX11 and DX12), Vulkan, OpenGL, or similar.

Key Responsibilities

  • Architect and implement game engine features and systems with a focus on C++ and game engine technologies.
  • Create and enhance game-related tools and modding functionalities.
  • Develop and optimize rendering pipelines, shaders, and real-time graphics mechanisms.
  • Improve performance across CPU, GPU, memory areas, and rendering tasks.
  • Extend and maintain tools, engine systems, and development pipelines.
  • Collaborate across teams including designers and artists to ensure quality experiences.
  • Identify and resolve complex issues surrounding rendering, performance, and cross-platform compatibility.
  • Produce organised, well-documented, and maintainable source code.
  • Engage in code reviews and support technical decision-making processes.

Required Qualifications

  • Between 3 to 6 years of practical experience in game development or real-time graphics programming.
  • Strong command of C++ programming.
  • Proficient with at least one major graphics API such as DirectX (DX11/12), Vulkan, OpenGL, or Metal.
  • Thorough knowledge of rendering pipelines and shader languages like HLSL or GLSL.
  • Understanding of 3D mathematics and real-time graphics fundamentals.
  • Experience with Unreal Engine or comparable game engines.
  • Skills in performance tuning targeting CPU, GPU, memory, and multithreading optimizations.
  • Excellent debugging and analytical problem-solving abilities.
  • Comfortable working autonomously in a remote, distributed team environment.

Preferred Skills

  • Background in engine-level customization and low-level system development.
  • Experience with graphics profiling tools such as RenderDoc, PIX, Nsight.
  • Exposure to cross-platform development and optimization in resource-limited scenarios.
  • Knowledge of tooling development, pipelines management, or editor extension creation.
  • Experience in multiplayer systems or large-scale game architectures.

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